Containers block game walkthrough
If done correctly, you can ride them to the other side of the room and climb the chain to reach a new section of the area. To reach the power lever, pull the bottom left drawer on the file cabinet all the way out and climb on it and then pull the next drawer out halfway. This will allow you to climb up and jump sideways to the top of the file cabinets and then jump and grab the lever to shut off the power. With the power out, squeeze through the bars and light the lantern on the left side of the room and then free the Nome from his cage.
Return to the area where you released the Nome and push the box attached to a rope into the hole in the floor, which will raise a noose, and then jump onto the noose and ride it down to the level below. You can now run right through the shower room, which is now infested with slugs, and cross the walkway to squeeze through the un-powered bars. Continue right until you reach another room with an eye on the lookout and use the same tactic as before - run toward the back of the area and pass under the eye.
On the other side of the room, make sure the eye is looking all the way left before making a run for the doorway or you'll be caught when it looks right. You can now head down the steps and run across the walkway as it opens, jumping the gap, and then climb onto the box on the other side. Wait for the walkway to open up enough that the box moves close to the nearby ledge and then jump to solid ground and continue right to complete this chapter.
After entering the lair, head up the stairs to the right and enter the first bulkhead to find an office.
Approach the desk, causing a Nome to run off to the right, and climb onto the desk to light a lantern and then move the chair onto the orange tile with a black smudge. This should hold down the pressure plate beneath the tile, opening the door to the right. Enter the room and run behind the machine to scare the Nome and then follow it back through the office and up the stairs. In the bedroom, climb onto the toilet in the back of the room and then up onto the back lid to reach the sink.
From here, jump slightly forward and to the right to grab onto the cabinet drawers and then climb to the top. Grab the key and pass through the hidden door on the right side of the room, toss it onto the step, and then climb up and unlock the lock.
In the next room, grab the monkey and approach the elevator button and then toss the monkey upward to activate the lift. You can now carry the monkey into the elevator and use it to push the button on the inside and ride the elevator down. As you exit the elevator and head left, Six will once again be overcome with hunger. Keep heading left, lighting the lantern on the other side of the pipe, and then continue into the next room and eat the meat inside the cage.
After the scene, run back and forth in the cage to escape and then squeeze through the door to the left to light a lantern. Return to the previous room and grab the small mesh cage with another child inside and then pull it beneath the lever to the right.
You'll need to grab onto the lever to open the door and then swing back and forth, allowing you to release yourself closer to the door to make it through before it shuts behind you. When the door closes, climb the metal gate over the door to the level above and back jump to solid ground and then light the candle by the tub.
Crawl through the vent and drop into the butcher's area and then quietly sneak behind him and hide inside the metal cage on the right. The butcher will hear the wooden floor creaking, so stay hidden until he moves away, and then climb over the cage, drop off the other side, and crawl through the opening by the door.
Make sure the butcher remains in the previous room before grabbing the lever and then place it in the post and turn it, making a dash for the trap door. Pass through the vents until you drop into a section with a lantern and a piece of luggage and then climb the ladder in the back right corner and shimmy towards the Nome, who runs off.
This room is filled with shoes with a monster lurking in the depths of its shoey swamp. To cross this area, get a running jump into the shoes and wade through to another piece of luggage and climb on it. You'll need to do this three times to reach the door on the opposite side of the room to continue to the next area. The next room is empty, but when you head up the steps and into the hall the butcher will drop down behind you. Make a sprint to the right and slide under the pipe and then continue to the elevator and hide inside the box in the back right corner.
The butcher won't be able to find you inside this box, so wait for him to enter the elevator and press the button to return upstairs and then wait for him to exit. Follow the butcher into the next room and push the box of alphabet blocks left and then walk toward the monkey to drop beneath the floorboards. Backtrack to the left and look for a ladder on one of the posts, which leads up to an area with another monkey, and then grab the monkey and toss it off to the left.
This will draw the butcher out of the last room and allow you to sneak through the hole on the right and climb the dresser handles, but make sure you remain on the carpet to avoid creating any creaking from the floorboards. At the top of the cabinet, push another box of alphabet blocks out of the way to enter more vents and then follow them right.
Don't worry about the butcher when you drop into the next room, as he's headed away, and push through the door. This will cause a grandfather clock to fall over and chime loudly, drawing the attention of the butcher, so quickly run a bit to the right and crouch on the carpet to remain undetected. Once the butcher appears, grab one of his shoes and approach the button for the door, but wait for a chime before tossing it.
Dash through the adjacent hallway and push through the door to enter the library and then crawl under the table on the right side of the room to spot a Nome.
Jump from the piano to the bookcase on the left wall and climb up, being careful when you reach the top to avoid creating noise, and then follow the butcher into the adjacent library. You will find yourself in the center of all target markers, creating yourself a spawn point. From here you can easily reach all the boxes on the map. It is not necessary to create something unusual, since the mission can be completed without the means at hand.
As soon as you fill up all the supplies, direct to other boxes. You can reach them in one day, but while traveling, you should be careful, as you need to move along the rocks, and in the event of a fall, the character may be damaged.
Repeat the steps you followed when placing the first station. The final goal is the fourth crate, and it is marked on the map. Use the found transmitter from the last container to download all the data that was collected during the mission. Return to your ship to finish.
As before the previous quest, go about leveling up and unlocking skills. At the very beginning, you will have to prepare a little by collecting resources and creating a number of tools:. Wooden bow, stone or bone arrows. Needed to destroy the target. Sleeping bag and wooden structures - used as a respawn point in case of death.
Tracking location 1 First you need to catch the trail of a deadly predator. The first one will appear on the map southwest of the drop capsule. You will see blood and footprints in the clearing in sector G After interacting with the first point, the second place will appear. It is located even further northeast of the capsule. You should find bloody footprints at the edge of the tree line near the gentle path in sector I Tracking location 3 The third location is east of your current location.
Move along the base of the mountain, skirting it until you find a dead carcass in sector K After interacting with the third point, you will be shown the location of the predator's lair. However, the marker will only appear on the map at night, from to The lair itself is located south of location number 3, behind the ravines and ridges in sector J The deadly predator will have a random name and only appear at night.
If you can get to the right place before the sun goes down, make your task much easier. It is a good idea to place a wooden ramp to climb to the top of the cliff. Stay there while shooting at the predator with your bow. A bug may occur, and the predator will get stuck in scripts at the entrance to its hideout. His head will stick out, and you can easily destroy the beast. But if everything works out as it should, and you can't find a safe place, get ready for a hectic battle. From time to time, he will run away and restore health.
He will then scream by summoning a pair of common wolves. If you are lucky, that is, you can climb the hill, be sure to kill all the summoned wolves to get additional experience points. After that, return to the landing ship and complete the task. Icestorm expedition Before starting the mission, make sure you can level up to at least level Ideally, you need to complete the task after a set of fur clothes is available.
The initial challenge for this assignment is to find 3 components for the device. The first is located southwest of the shuttle in sector N Go through the tree-lined ravine and you will see a ridge to the side.
Open the large container and take the quest item from there. After getting the first component, make sure you are fully prepared for the frosty area. Although you are currently in a temperate region, you will soon be heading into the frozen wastelands and the Southern Glacier Gorge.
Bring extra food and oxygen with you as it is difficult to replenish them in the South Glacier. However, you can melt the ice to get water easily.
Likewise, you can use a pickaxe to gouge a room in the icy cliffs and create a temporary shelter. If you bring a sleeping bag with you, you can even turn it into a mobile spawn point. Finally, beware of polar bears. They are extremely dangerous and can have levels and even higher. If you have discovered a talent that reduces the sound when moving, then try to sneak past these predators. The third, last component should be sought to the west of the current position, in sector M You should see a blue circle indicating a frozen lake.
This means you are close to the desired location. Now that you have all three components, it's time to craft the device. Open the Crafts tab and create an Acoustic Cavitation Cannon. To activate the destroyer, you need to find cover. It is useless to build wooden structures as the blizzard will destroy them. Enter the cave north of sector M Stay at the entrance until the blizzard subsides and watch out for the cave worms located at the back of the cave. Unfortunately, although the cave is considered a refuge, the destroyer will not work inside it.
Look for a rock nearby and cut down a room in it using a pickaxe. Place the destroyer inside. Can also set up a bonfire nearby. When done, return to the shuttle to complete the quest. Before starting this mission, make sure to level up your character to at least level Ideally, a full set of fur armor is needed to improve cold resistance.
You will be taken back to the same location where the Icestorm Expedition quest took place. Gather materials and craft the equipment you need to survive. When you're ready, head to the gorge that will lead you to the South Glacier.
Unlock it and take away the radar it is tied to the slot with the G key. Be aware that there are polar bears and grizzlies nearby. The following steps should be familiar:. Go to the scan location and align the radar with the yellow dot by pressing G. Activate the device by pressing F. Hide or fight with wild animals, the level of which will be much higher than your character's level.
Better to be secretive. If you were hiding, when the animals disappear, continue scanning by restarting the radar. Go to the next scan point. Scan location 1 Continue south through the valley to find the first scan location in sector O A polar bear will appear here, so stay away from it. Turn on the radar when the beast disappears. There are several ledges that you can jump up to.
Launch the device and climb higher. Two wolves will appear. They will not be able to reach you, so you can kill the animals using a bow. The last scan site is at the end of the canyon in a temperate zone. At the top of a rocky cliff. You can get to it using wooden ramps. A snow leopard will appear shortly after starting up the device.
Most of the time he can't get to you, so shoot him from a safe position. When you're done scanning, take the radar and return to the shuttle. You can follow the same route, through snow storms and polar bears, or you can move along a longer route, north along the foothills of the mountain and south in front of the ravine. The path is long, but you will be moving through a temperate region forest , which is not so dangerous.
Resurgence: Bio-Research Take with you a wooden bow with regular or bone arrows, as you will have to deal with wolves. And a set of clothes. You can make it easier for yourself by unlocking talents that increase movement speed and improve stealth skills. After landing, open the map and look for the yellow circle northeast of the shuttle.
Double click on the middle of the line that joins sectors L11 and M The waypoint appears. Run to the northeast, collect sticks and stones along the way to make a knife and a bow.
A stone pickaxe can come in handy to quickly collect stones for making arrows. Knives, arrows and bows should be sufficient. After collecting several types of food and killing animals, make a fire, prepare food. While she is preparing, chop down trees to gain experience. The wood will come in handy later to create a shelter.
When you come to the marker, find a large rock to the north of the lake, which you passed earlier. On the southeast side of the cliff is your first target: get close enough to interact with it on the F key. Collect the first sample. The next search area is even further to the northeast, through the N9 mountain pass. Place a marker in the middle of N10 and start moving in that direction.
After reaching it, place another marker at the bottom of the sector O8 and continue moving. You will find extremely low-level wolves here, so don't worry.
Collect the berries along the way and eat one at a time regularly to keep them from spoiling. The next sample is harder to find than the previous one. To get to it, go to where the lake turns into a river in O8 and follow the western bank of the river to the north.
Walk around the medium-sized boulder and see a strange tendril extending into the river. Behind the stone is a deer corpse that you can interact with to collect a second bio-sample. Now you will have a huge journey towards the third sample. Place a marker in the middle left part of sector O There will be few predators, but the situation will change when you get to the pass at the bottom of the O11 sector. There is a bear in this area. When you get close to the transition in the Arctic biome, it will be great to set up a camp.
Build a shelter, place a sleeping bag in there and get at least 10 servings of grilled meat. When Lahmu goes into his second phase, he will begin casting strong multi-target skills. Using debuffs becomes very important at this point so try to have demons with access to Sukunda, Tarunda, and Blinding Strike to mitigate or avoid as much damage as possible.
Her being able to use Matarunda is also a bonus. Pummel Lahmu with Fire and Physical skills and he should go down eventually. Shinagawa Station Dialogue Choices Here is a breakdown of dialogue choices for each conversation event in this area:. All Item Locations. All Miman Locations. Included are a list of recruitable demons, normal and boss enemies, obtainable items, story route dialogue choices, Miman locations, and maps.
Leave a Reply Cancel reply Name Comment. Ichiro Dazai. Fionn mac Cumhaill. Tao Isonokami. Sahori Itsukishima. See a stone near a column? Go to the west of the Cave and use the Rock bomb with the stone blocking the way.
Light the bowl on the left lighter , collect the coins and break the vase near the exit with the pickaxe to get another basic container remember where is the chest. Craft another bomb and use it in front of the previous one. Take the barrel and place the stone you placed to close the exit in the upper left corner of the screen.
Take the chest key and open the last chest near the coins. Give the snake to Jessica Doctor. Talk to Janet her house. Go to Estero Key and talk with them. You need to craft and use another Rock bomb there.
Go where you collected the coins and take the Pirate Diary. Show Diana the locket library , and show Madalyn church the pirate diary. Invite Kaley home.
Pick up the items in the new location and go back with Diana. Return to the island and break the rock rigth side with the pickaxe to get some quartz. Go to the northwest side of the park and break another rock to get some Fossilized.
Talk to Emily Squallmart , and buy Alumina. Talk to Ash Parking Lot to get a Photo. Craft the Ant Killer Cave. Go to your inventory, open the Old map and get the Chest Key under the tree. On the east side of the island there is a chest, open it to get a page. Rum: to Albert. Whiskey: to the left guy. Beer: to the right guy. Margarita: to the middle guy. Mojito: to the guy in the upper left corner. Plastic Wrap: Buy it at Squallmart.
0コメント