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He can use up to three power each player turn. During deployment the Blood Angels player can choose one of the following weapon variants for Mephiston: Blood Fang counts as a Force weapon. Mephiston can use the instant death power in addition to his three normal powers per turn. Black Fang counts as a power weapon. Mephiston gets the psychic power Quickening Field.

He can use it in addition to his three normal powers per turn. Master-crafted Combi-melta: Declare which type of weapon you wish to use before Tycho fires.

Tycho may re-roll a failed roll to hit when using the Master-crafted Combi- melta with either profile. This units' chainswords count as close combat weapons with the Rending special rule. In the enemy's movement phase Lorenzo's unit may shoot on one enemy unit that entered or left or moved inside the piece of terrain.

Check range and line of sight to the terrain instead of the targeted unit. The targeted unit get no cover saves from terrain. Vice versa, if Avicen's unit looses a combat, the opposing player can force the Blood Angels player to re-roll the morale test for Avicen's unit. Baal Initiates: Those initiates that are overwhelmed by the Sanguination awaits only death.

Avicen grants them this death on the battlefield forfeiting all subtlety for brute force. If you include both Astorath and Seth in your army you have to choose at deployment if you use the Cold Hatred or Flesh Tearers special rule for all units in the army.

If he is hit by a projectile or blow he vanishes in an explosion of blood and reappears nearby unscathed. The Death Company unit gets the Fleet universal special rule as well. Seth doesn't get a bonus attack for two close combat weapons. He may re-roll any failed roll to hit when attacking enemies with a higher Toughness than himself. Weapons and equipment that can be used by more than one type of model or unit are detailed here, while equipment that is unique to a single model or unit including wargear carried by named special characters is detailed in the appropriate entry in the Forces section.

For example, bolters are ubiquitous and carried by many models, and so are detailed in this section. The auspex, however, is unique to Scout Bike squads. While you will find a page reference here, the rules are detailed in the Scout Bike squad entry.

Infernus pistol The Infernus pistol is a smaller version of the meltagun. It is popular in the Blood Angels Chapter for its combination of close combat aptitude and destructive power.

The Artificers of the Blood Consuls can supply all Blood Angels successors with a small amount of these priced and rare weapons. Master-crafted Power Sword Master-crafted power swords are the product of years of careful labour by the most accomplished artisans in the Chapter. A blade that has been manufactured with such dedication will be superior to any other weapon of its type.

A master-crafted power sword counts as power weapon and allows the bearer to re-roll one failed roll to hit per player turn when using the weapon. See the Assault Phase chapter of the Warhammer 40, rulebook for details of using power weapons.

Multiple Missile Launcher The Multiple missile launcher consists of one or two racks of missiles that can fired in an earth-shattering volley. It is too heavy to be carried by a Space Marine wearing Power Armour but it can be employed on more stable platforms. The Blood Angels use several variants that are adjusted for their field of application such as the Cyclone missile launcher for Terminators or the Typhoon missile launcher for swift Land Speeder Raids.

The Angels Sanguine are famous for their widespread use of these weapons. They even field Land Raiders and Baal Predators that are able unleash a barrage of missiles upon the enemy. Each time a multiple missile launcher fires, the controlling player can choose which type of missile is being used. Company Standard See the Veteran Assault squad entry on page Exsanguinator See the Sanguinary High Priest entry on page Laurels of Thorns Blood Angels that are awarded with laurels of thorns have proven in over a hundred battles that they have truly mastered the Red Thirst.

These revered Blood Angels can control the flaw and even use it to their advantage if need be. If the unit has no Red Thirst special rule, Laurels of Thorns have no effect. Extra Armour see Codex Space Marines. Furioso Assault Launchers An Furioso assault launcher is loaded with a variety of anti-personnel grenades that disorient the enemy and drive them from cover.

A Dreadnought with Furioso assault launchers counts as being armed with assault grenades. Note that while some powers affect the blood of the target we can assume that the psyker has a repertoire of similar powers at his disposal that affects the circuits of Necrons or the corporal embodiment of daemons.

Angel of Wrath: The Librarian conjures an angelic shaped sphere of pulsing Warp energy. Broad arcs of light lash out and scorch all enemies unfortunate enough to stand nearby. This power is a shooting power. Blood Stasis: The Librarian slows the blood flow of the victim, that is struck down by a hail of pain for every move it makes until it is finally released when its heart explodes by the constant strain.

Every affected non-vehicle unit moves as if being in difficult and dangerous terrain until the beginning of the next Blood Angels turn. For every one on a dangerous terrain roll the unit gets an automatic S 10 AP 2 hit instead of the usual auto-wound.

If the unit shoots it suffers an automatic S 5 AP - hit for every one on a roll to hit. Cover saves are not allowed against this this power. Units with the special rules Daemons and Necrons are not effected by this psychic power.

Quickening: The Librarian floods his body with Warp energy to alter the laws of time and move with superhuman speed. This power is used at the start of the Blood Angels players' turn and lasts for the rest of the turn.

If the Librarian is inside a transport at the start of the turn he cannot use this power. It allows the Librarian to move as Cavalry. If the psyker rides a bike or wears a jump pack or is a Dreadnought he has the Fleet universal special rule instead.

Might of Heroes: The deadly powers of the Immaterium flow into the Space Marine, heightening his speed and strength to unimaginable levels to smite the foes of the Emperor.

Living Darkness: The Librarian brings a pandemonium of meandering tendrils of pure darkness into being that covers the Blood Angels' approach. This power is used in the Blood Angels player's shooting phase. It is not a shooting power. The Librarian places the large blast marker with the hole anywhere in 12" in line of sight.

The marker stays in place until the start of the next Blood Angels player's turn. The marker blocks all lines of sight through it regardless of height. Vehicles and units with Acute Senses are not affected when drawing a line of sight through it. If the marker touches a model, friend or foe, or a model is moved into base to base contact with the marker, the marker is immediately removed from play. You can represent the marker with a ball of blackened cotton of the appropriate size. Shock Wave: Furioso Librarian Dreadnought only The Furioso Librarian channels an electric eruption through his metallic body and unleashes a devastating shock wave that is fully capable of flipping lighter vehicles over.

There is no target unit. Instead every vehicle in 12" suffers a number of automatic hits with Strength 6 AP 1 against its side armour without cover saves allowed.

Vehicles in 3" get three hits, in 6" two hits and in 12" one hit. After using this power the Librarian Furioso can charge another unit. Primarch's Grace: Librarian and Mephiston only The Librarian taps into the Immaterium where past and present are one to seize the grace and elegance of Sanguinius and engulf those nearby with it.

It allows the Librarian and any Blood Angels squad he has joined to ignore difficult terrain. Mephiston can target one enemy model in base to base contact. Both players roll a D6 and add the respective Leadership of their models. If the Mephiston scores higher, then the opposing model may not direct his attacks towards Mephiston in this turn. If there is no other valid target the model may not attack at all. Vortex of Blood: Mephiston only Mephiston taps into the blood of foes nearby and forces it violently out of their body to form a protective vortex.

If the test fails the model suffers a wound with armour saves allowed. If at least one model was removed as casualty the Blood Angels player can force his opponent to re-roll all to hit dice for attacks directed at Mephiston during the remainder of this round of combat.

Attacks that took place prior to or at the same time as Mephiston's attacks are not affected. Thus he can extent the effects of Quickening to his battle brothers. If Mephiston is inside a transport at the start of the turn he cannot use this power. It allows Mephiston and any Blood Angels squad he has joined to move as Cavalry. If the unit has the type Bike or Jump Infantry all models in the unit have the Fleet universal special rule instead.

It also provides you with the basic information you'll need in order to field a Blood Angels army in scenarios you've devised yourself, or that form part of a campaign. The army list allows you to pick an army based on the troops that could be fielded by a Blood Angels Battle Group. The army list is split into six sections. All the squads, vehicles and characters in the army are placed into one of these depending upon their role on the battlefield.

Each model is also given a points value, which varies depending on how effective that model is in battle. When that model is chosen to shoot with, you can choose for that weapon to fire a quake bolt. If you do, you can only make one attack with that weapon, but if a hit is scored, the target is felled until the end of the turn and the attack sequence continues. When resolving an attack made with a melee weapon against a felled unit, add 1 to the hit roll.

Named characters such as Gabriel Seth cannot be given any of the following Relics. Model with chainsword only. When resolving an attack made with this weapon against an INFANTRY unit, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any other damage. If that unit contains any models that have lost any wounds, select one of those models to regain up to 3 lost wounds. You can either roll a D6 to generate their powers randomly re-roll any duplicate results , or you can select the psychic powers you wish the psyker to have.

If manifested, you can add 3 to Advance and charge rolls you make for the psyker, and make D3 additional attacks with them in the Fight phase, until the start of your next Psychic phase. Until the start of your next Psychic phase, add 1 to the Attacks characteristics of that unit.

If the total exceeds the highest Toughness characteristic in the target unit, the unit suffers D3 mortal wounds; if the total rolled is more than double that of the highest Toughness characteristic, the unit suffers 3 mortal wounds instead. Roll a D6 for each model the centre of the line passes over.

In addition, whilst this power is in effect, you can re-roll failed charge rolls for the psyker. Before the battle, generate the psychic powers for PSYKERS that can use powers from the Obscuration Discipline by selecting the psychic powers you wish the psyker to have. That unit can immediately move as if it were its Movement phase; it cannot Fall Back as part of this move and must Advance.

When rolling to see how far this unit Advances, roll 3D6 and discard the two lowest results. You cannot use Temporal Corridor on a unit more than once per Psychic phase.

That unit suffers a mortal wound. If your army is Battle-forged, and the model you chose was a Character, you can then roll 3D6. You can either roll one D6 to generate each litany randomly re-rolling duplicate results , or you can select which litanies the model knows.

This is not cumulative with any similar rules e. When resolving an attack made with a ranged weapon by a model in that unit against the closest visible enemy unit to that model, add 1 to the wound roll.

When resolving an attack made with a melee weapon by a model in that unit, on an unmodified hit roll of 6 you can make one additional attack against the same unit using the same weapon. This additional attack cannot generate another attack. When resolving an attack made with a ranged weapon by a model in that unit, add 1 to the hit roll. When resolving an attack made with a melee weapon by a model in that unit, on an unmodified wound roll of 6, that weapon has an Armour Penetration characteristic of -4 for that attack.

If your Warlord is a Character, it can use a Warlord trait. Choose your Warlord Trait immediately before either player stats to deploy their army. Roll a dice each time this Warlord loses a wound. On a 6, does not lose the wound. After shooting with that unit, it can move as if it were your Movement phase; if it does, it must Advance and cannot declare a charge in the following Charge phase.

Remove them from the battlefield and set them up again as described in the Deployment section of the mission if both players have abilities that redeploy units, roll off; the winner chooses who redeploys their units first. Add 1? When resolving an attack made against this Warlord, subtract 1 from the hit roll. Add 1 to the Damage characteristic of ranged weapons this Warlord is equipped with. This does not apply to Grenades or Relics.

Units with similar abilities alternate starting with the player whose turn is taking place. Add 1 to the Damage characteristic of one weapon carried by your Warlord. Cannot be a Relic of Baal. Roll a D6 each time your Warlord loses a wound, re-rolling rolls of 1: on a 6 that wound is ignored and has no effect. If the Warlord has Black Rage ignore rolls of 5 or 6. You can either roll one D3 to randomly generate one, or you can select one. Blood Angels 8th Edition.

Combat Doctrines Models in this unit gain a bonus depending on which combat doctrine is active for your army see below. Counter-Offensive: 2 CP Used right after an enemy unit that charged has fought. Insane Bravery: 2 CP You can automatically pass a single Morale test and must be used before taking the test. Prepared Positions: 2 CP At the start of the first battle round, before the first turn begins. Wisdom of the Ancients: 1 CP Use at the start of any phase.

If the Librarian wishes to assault after using Blood Lance, which unit s is he permitted to assault? Open navigation menu. Close suggestions Search Search.

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Explore Documents. Blood Angels PDF. Uploaded by Thomas King. Document Information click to expand document information Description: Updated errata for 6th edition blood angels. Did you find this document useful? Is this content inappropriate? Report this Document. Description: Updated errata for 6th edition blood angels. Flag for inappropriate content.

Download now. Related titles. Carousel Previous Carousel Next. Jump to Page. Search inside document. Jayme Buter. Ahmad Nabeel. David James Eckberg. Rk Lowder. Emlyn Fuller. Jerry Virtz. Travis James Rey. Rafael Romero. Blank Blankson. Arjan Hoogervorst. Fadrizul Hasani. Chris Davis. It may also be possible that these folk have been killed by Blood Angels overcome by the Red Thirst. The Black Rage overcomes the Blood Angel as the memories and consciousness of Sanguinius intrude upon his mind, and dire events ten thousand years old flood into the present.

It is the Chaplains who guide the Death Company, and who ensure A warrior overcome with the Black Rage appears half mad with their sacrifice is always a worthy one. Factions within the Blood Angels its battle-brothers, each company, save the 10th, also maintains a formed around potential candidates.

In addition, the Flaw was host of support vehicles. Ultimately, it was Azkaellon, sole survivor of the Sanguinary upon whenever the tactical situation requires. Azkaellon — single Blood Angels company to fulfil a multitude of tactical and who saw clearly that the Blood Angels had more pressing worries strategic roles. Unusually for a Space Marine Chapter, the Blood than organisational doctrine — ensured the division of the Blood Angels command sufficient Land Raiders to deploy these mighty Angels Legion into the Chapters that endure today.

These were vehicles as line transports, rather than elite support units. What became of Heresy intact, or perhaps the Blood Angels were once closer allies Azkaellon himself after this point is unrecorded, but his legacy of the Adeptus Mechanicus than their current strained relations lives on in the Chapters he created.

In the wake of the Great Rift, Roboute Guilliman has strictures as a form of discipline that can be used to restrain the expanded their responsibilities beyond the Chapter, appointing Red Thirst. Accordingly, each Chapter has a nominal strength of them to act as one of the foremost Imperial authorities in the one thousand battle-brothers under arms, further divided into ten Imperium Nihilus — a vast area in the galactic north wracked by companies of roughly one hundred Space Marines each.

Some, however, belong to senior veterans — all of its battle-brothers steeped in decades, if not officers whose injuries are too great for continued combat, but centuries, of constant warfare. The 2nd through 5th Companies whose wisdom still holds great value. The remaining companies are reserve and training formations of one Though ultimate power rests with the Chapter Master, the council sort or another.

The 8th and 9th Companies slain or is himself away on campaign. In addition to their role on are specialist formations, composed of close support squads and the council, each officer will also have an assigned title and duties fire support squads respectively. These companies are rather more necessary for the smooth running of the Chapter. Some such limited in their tactical scope, and are deployed only when an titles, such as Master of the Watch, are drawn from the pages of overwhelmingly single-minded approach is required.

Finally, the the Codex Astartes. In the wake of the battle for Baal, the Blood Angels and many Unlike most other Codex Chapters, the Blood Angels Sanguinary of their successors began heavy programmes of recruitment to Priesthood — the Blood Angels Apothecaries — and Reclusiam recoup their losses, leading to them increasing the size of their 10th are also part of the Chapter Command, rather than subordinate Companies two- or threefold.

This tradition arose during M35, when Captain at hand. Nonetheless, a immediately to the Black Rage, throwing the Blood Angels into a strike force will inevitably be referenced by the company from spiritual and organisational crisis.

The company that forms the core of such a strike force can be By holding temporary command, the High Chaplain and reinforced by auxiliary squads drawn from the Reserve Companies. Great Commander Dante heroes fell during that campaign, Master of the Blood Angels, replaced by worthy successors. Lord of the Angelic Host. Though it is similar in some respects to the Codex Astartes system introduced and refined by Roboute Guilliman, it has a logic — and a martial artistry — all of its own.

The 2nd Squad of the Blood Angels glance where they fit into the emblem of the 1st Company 3rd Company. Once a brother joins the Death Company, his company emblem is Command replaced with the icons of that doomed brotherhood. Veteran Battleline.

Fire Close Support Support. The Chapter is identified by the main body colour and the icon on the left pauldron. Sergeants of Blood Angels squads have black shoulder guards with red edging, rather than the blood-red The squad number within a company is indicated by a coloured icon colouration of their squad mates. Lieutenant Captain. Senior Blood Angels command personnel bear more ornate versions of their company markings.

Here can be seen the heraldry of the commanders of the 2nd Company. However, just as with Space Marine armour markings, varying according to the vehicle in question.

Because of this, the Codex encourages In addition to the heraldry showing their allegiance, the most Chapter Masters to occasionally review their markings and offers ancient vehicles in the Blood Angels Armoury display honour many variants and alternative icons that can be displayed upon badges and names; their rolls of victories are as illustrious as those Space Marine battle tanks.

While every Dreadnought is assigned an identification number, this is superfluous to their living The Blood Angels adhere to this system, applying it alongside the battle-brothers, as each of these entombed warriors is a famous livery of their Chapter. In addition to displaying the blood-drop hero whose name and history is known even to raw recruits. The artificers of the Blood Angels take great pride in the artistry and decoration of their war machines.

Blood Angels troop transports and armoured vehicles such as Bikes and Land Speeders carry the same heraldry and organisational squad markings as the battle-brothers that crew them.

This emblem indicates that the vehicle transports the 1st Squad. When fighting alongside other forces of the Imperium, it is common for the Imperial Commander to choose a simple symbol to act as the campaign badge.

This army badge is used for the duration of the campaign and identifies every Blood Angels Predator squad and vehicle in the task force. The Blood Angels are an unusual Chapter in that they are able to attach This sigil indicates both Rhinos and Land Raiders as honour earned during the permanent transport vehicles to Carcharis campaign.

Most were founded in the days following the Horus Heresy, before the grim truth concerning their flawed gene-seed came to light. These Chapters are strongly bound to the Blood Angels, united by blood and tradition in a way difficult for outsiders to understand.

To attack one is to invite the wrath of all. They Encarmine. They are have been pivotal in forever on campaign, many victories against and thus their ranks the horrors emerging are rarely at full from the Eye of Terror. Angels successor? So late M Despite Brother Sevrael, 5th Company, that calls have been Brother Oras, 4th Company, their barbaric practises, 2nd Squad battleline made for Inquisitorial 2nd Squad battleline the Carmine Blades investigation into have proved resilient the Chapter.

From the burning sands of Baal to the darkest corners of the galactic void, the Blood Angels and their successor Chapters bring death to the alien, the mutant, and the heretic. Their battle blood rituals both on record is shrouded and off the battlefield. Still, Flaw and a reduction Commander Dante in incidences of the refuses all appeals Black Rage, but it to forge closer links remains to be seen if Brother Rapheus, 4th Company, Brother Tydael, 2nd Company, with this mysterious this achievement comes 4th Squad battleline 3rd Squad battleline successor Chapter.

The Knights of the The Lamenters have Chalice are a purely had a tumultuous — Primaris Chapter, first often fraught — history. Squads who drop Each time they have from on high to scour endured, despite beachheads clear of inherent instabilities the foe. Coupled with in their Chapter gene- destabilising strikes seed, and their Chapter by Reiver Squads, the Master claims that Brother Niccolasa, 2nd Company, Chapter plunges the Brother Svetura, 4th Company, with every travail they 18th Squad battleline enemy into confusion, 5th Squad battleline have overcome, the allowing for swift Lamenters have only planetary conquest.

In spite of the darkness that gnaws at their souls, the sons of Sanguinius have proven themselves true heroes time and again. Even now, as their days darken towards night, they remain a beacon of hope amid a galaxy of war. Their Corrupted by the Dark Gods of Chaos, resolve.

Just as all seems The nascent Imperium is torn asunder enough for the Death Company to be lost, the Sanguinor appears, plunging by this civil war, which culminates in the hurled against the ritual site itself. Amidst like a bolt of golden lightning into the siege of Holy Terra itself.

Sure enough, the elite Blood Angels nightmare. In the wake of the madness, the are slain one by one, while Sanguinius Sanguinor disappears without a trace. Vicious gunfights bedevil the Blood Angels for evermore. The Waaagh! Stormravens jink in its conception and execution. This hard-hitting infantry vaunted Shield of Sanguinius and is of Khartas, there to put an end to localised force swiftly secures landing zones for utterly destroyed. Land Raiders and Predators to arrive via Though the pirate fleet is quickly shattered, Thunderhawk transporters.

Though the cultist hosts Daemons. The Blood Angels — who determination of the Blood Angels soon are swiftly put to death, the attack comes had made planetfall to check for pirate begins to tell.

Realising the hopelessness of too late to prevent their completion of a survivors — find themselves stranded on their situation, the Aeldari pirates abandon heretical ritual.

The veil is pierced, and a Khartas, surrounded by an ever growing their fortress, though not before they have tide of Daemons spills through into the tide of Daemons. Flesh Tearers, Dante strikes out for the hungry maw. Only the incredible skill Cryptus System. So repugnant is the Imperial and xenos forces suffering rapidly The Blood Angels 2nd and 4th Companies butchery that Castigon and his warriors escalating casualties.

The Blood Angels are are despatched to the Vidar Sector to assist lose their grip upon their inner fury. The eventually forced to unleash an ancient against the threat of the Necron World red whirlwind of destruction they visit weapon of mysterious provenance to Engine.

Aphael of the 2nd Company who proposes won in the grip of the Flaw is no victory that a shrine to the Astral Knights be raised at all. Showing his wisdom, Dante accepts that upon the planet of Safehold. His Chapter will stand guard over the memorial. Death on Antax his entire Chapter.

They fight a year-long Strike Force Aphael battles Waaagh! Blood Angels, until they unleash the fury of their Death Company. Though Tycho claims several amid fire and blood. The Second War for Armageddon Waaagh! The Blood Ghazghkull returns to the arid world of Angels are one of three Space Marine Armageddon at the head of another, vaster Chapters to respond.

Such is Commander Waaagh!. Fighting is fierce in and around the victory. Though the Blood Angels are Even as their forces make warp for Baal, hive cities, with the determination of the already hard-pressed battling the emergent further ill tidings reach Commander defenders matched only by the unremitting threat of Hive Fleet Leviathan, Captain Dante and his lieutenants.

Slipping past the battle-lust of the Orks. The consequences of this decision will force of Black Legion, Word Bearers and prove dire indeed, yet honour demands Crimson Slaughter Chaos Space Marines The tactical manoeuvrability of the that the Blood Angels do no less. Blood Angels proves to be crucial in Honour-bound to lend their strength to the later stages of the campaign.

The The Shield of Baal the fight against the traitors, the Blood 3rd Company, under the command of News reaches Baal that the worlds Angels despatch forces they can ill afford the newly promoted Captain Erasmus comprising the Cryptan Shield — intended under First Captain Karlaen and Second Tycho, forms the heart of an armoured to hold back the might of Hive Fleet Captain Aphael to aid the Imperial war spearhead that cripples the chief Ork Leviathan — are overrun.

Knowing that the effort. Those noble heroes find themselves supply lines, leaving the Ork Mekboyz consumption of the Cryptus System would fighting a diabolical plan to shatter a without the necessary gubbins and gears open the floodgates for an unstoppable planet-sized cage within which ancient to keep their Stompas, Gorkanauts and Tyranid invasion of Baal, Commander daemonic entities are trapped, seizing Morkanauts fully operational.

With its Dante takes action. At the head of a mighty victory by only the narrowest of margins. Ruptured swarm after another, but their victories do The Tendril Uncoils bio-ships tumble away, slicks of ichor not come without cost. The Baal System is reinforced like never spilling from their sundered innards to before.

Dozens of Driven Back call, one successor Chapter after another Tyranid ships are butchered, hundreds For weeks the fighting rages on. The arrives to lend much — if not all — of their of thousands of warrior organisms Tyranid body count spirals upwards with strength to their primogenitors.

Still the Blood Angels are felling hundreds of xenos for every one sands of Baal Prime and Secundus, and driven back, every victory carrying its of their own that falls. Fleets of dead battle-brothers. Still the Tyranids fall from systems and end worlds. Still, as deep-void flow from the darkness in squamous waves.

Still the slaughter continues. On Baal, Baal Prime and hold firm in the face of each Tyranid be enough. Baal Secundus, aircraft-sized spores darken attack. Feet planted, bolters roaring, the skies in their millions. The names with each bloody day that dawns. Dante and his closest lieutenants authorise sons of Sanguinius stand alone.

Three successor Chapter under the watchful eyes of Sanguinary Masters fall in the battle of the Dome of Priests, and then sent away on a swift ship Angels alone.

Bodies pile high amidst the with a hand-picked complement of guards. Still the defenders fight At the same time, millennia of tradition on, even throwing open the gates of the are cast aside as Blood Angels gunships Tower of Amareo and letting the captives gather every viable aspirant they can from Death from Above loose.

If the Blood Angels are to die, they amongst the nomadic tribes of Baal Prime Tyranids pour from the skies in ever- will do so in battle and on their own terms. These youths are armed, increasing numbers.

Their spores slam and then ferried to the Arx Angelicum. Orbital lasers and hurtling gunships Warp storms spill from its howling maw, sons. At least forty thousand wide-eyed take a mighty toll upon the xenos, in engulfing the war-torn worlds of the Baal youths are gathered in this way, and told some regions wreaking such carnage that System in empyric insanity.

The Tyranids that any who survive the coming battle will purple ichor falls like storm rain across the are cut off from their fleet, while on surely prove their worthiness to join the defenders below. Perhaps and thicker while Gargoyles and Harpies it is hours that pass, or days. Perhaps Of the remaining tribesmen little is said. Any Tyranids on towards mutual annihilation. Then, they kill will be fewer monstrosities On Baal and Baal Secundus, rippling at last, the stars emerge again, revealing to beset the Blood Angels and their tides of warrior organisms surge onto not a single bio-ship.

Their corpses pile Tyranid ground forces reel in confusion, up in hideous drifts, yet still they press a new fleet is revealed in their place. The The Battle Begins forwards, foot by foot. On Baal Prime the Indomitus Crusade has arrived, Roboute Unwilling to cede void supremacy to the situation is worse still, the Tyranids hurling Guilliman guided to Baal by the signal Tyranids without a fight, Commander overwhelming forces into battle.

With a word, he Dante orders his naval vessels to strike at Fall becomes a blood-drenched altar to unleashes his fury… the enemy and slow their advance. Across the gods of battle, its defenders massacred a hundred fronts, the red-armoured by an avalanche of chitinous bodies and Angels and Demigods void craft of the Blood Angels and their razored talons. Gabriel Seth and his The salvation of Baal does not come successors strike at the fleshy Tyranid berserk Flesh Tearers lead the counter- quickly, or without cost.

As Dante and lives are lost. Sanguinor has come. Led by this trio of the Ultramarines Primarch, he chooses angelic heroes, the Blood Angels hurl to keep his own counsel and leaves such back their attackers, driving the last of the things unspoken.

Heretic Astartes over the cliffs of Felhaven into the darkness below. Baal and Baal Secundus are cleansed of Tyranids before a month is out. Their Prime no such martial efforts are required. Strike Force Aphorael braves a perilous efforts are brought to a sudden, violent The moon has been utterly scoured of leap through the warp, safely reaching the halt by strike forces of Blood Angels, Flesh life, both Imperial and Tyranid. Though Pendrakh System.

They come in answer Tearers and the Angels Sanguine. Their leads the fight to relieve the loyalists, and fall upon Ramenghal, annihilating gene-seed stocks are recalled, taking their orchestrating a masterful campaign of the daemonic pleasure cults that have rightful place beneath the rising arches rapid-strike warfare with Primaris Blood conquered its cities.

The Angels at its heart. Meanwhile, advance his research into a cure for the Commander Dante for his Chapter and forces of Intercessors, Tactical Squads, Flaw — Brother Corbulo makes it his their successors. The ranks are further Hellblasters and Devastators deploy by business to accompany them into battle bolstered by a huge influx of Primaris Drop Pod and gunship to execute the wherever he can. Thus Corbulo is on Space Marines, unfrozen from the vaults of traitor leadership cadres wherever they hand during the final attack on the Alpha the Zar-Quaesitor or produced upon Baal are found.

Finally, Intercessors to pour inside. The Galaxy Screams Though victory is eventually secured, Even as rebuilding efforts continue on The Golden Host the violence unleashed by several of the Baal, scattered astropathic messages filter Elements of the Blood Angels and the Primaris brothers to achieve it is extreme, in from the void. Some are little more than Carmine Blades join the crusade to reclaim with traitors torn limb from limb.

No formless nightmares so twisted that they the Dhormet System from the grip of official censure is applied to the battle- are shorn of meaning. Others are the death the Black Legion. While the Carmine brothers in question, but Corbulo seeks screams of worlds, violent enough to burn Blades Reiver Squads excel in the vicious audience with Dante shortly afterward.

Three hundred noble heroes plunged headlong into the xenos tide, and though many brave warriors fell, it was the greenskins who at last knew defeat. Dante is truly a legend, days, yet he faced them unbowed. He never expected to see a for his deeds span many long centuries. He is thought by many to Primarch returned, yet he knelt before Roboute Guilliman with be the oldest living Space Marine. Even Captain Lysander of the thankful hearts.

When Guilliman named Dante as his regent of Imperial Fists, who was lost in the eddies and tides of the warp for the Imperium Nihilus, the Lord of Baal felt the hand of fate land a thousand years, cannot recall a time when Dante did not reign heavy upon his shoulder. With the fury of the Great Rift unleashed, supreme over the Blood Angels. He of Terra at their backs, and will have to fight like never before.

It is said amongst the Blood Angels that Commander Dante and vengeful host. There are former worlds of the Imperium — now has never stood taller, even as he does so in the face of such terrible lost to the darkness of the void or the ravages of the foe — that adversity. The Regent of the Imperium Nihilus has sworn to purge only Dante remembers. He alone of all living warriors survives to his dark new realm of the taint of Chaos, even should it take mourn and avenge them.

After all, it is amidst the darkest night that such golden angels shine the brightest. These magnificently crafted artefacts encapsulate the storied history of the Blood Angels. They also render Dante So long now has Dante lived that his exploits have passed into all the more deadly in combat.

It is now impossible to say how many Ork heads Dante cleaved at the Liberation of Canau, for the tally grows greater The Axe Mortalis was crafted by the famed Chapter each time the story is recounted.

Did he Heresy. Deeply affected by the death of Sanguinius and really face the Night Lord warband of Ghuul Askhol alone, killing the betrayal of the Traitor Legions, he sought to fashion a each of his thirteen would-be assassins single-handed and without weapon that could slay the debased warlords of the Heretic the benefits of his armour or weapons?

Only Dante himself can say Astartes like the dogs they were. The result of his labours with certainty. Yet he speaks not on such events, no matter how was the Axe Mortalis, a weapon that crackles with barely much the exaggerated nature of such tales must rankle with his suppressed killing power, and can scythe through even the warrior pride.

The Imperium needs heroes — needs hope — in these thickest ceramite and plasteel like a sharp knife through dark times, and the Commander of the Blood Angels keeps his silk.

Perfectly balanced and said to bear the death curse of peace so he may do his part to prevent Mankind from losing heart. Sanguinius upon its skull-wrought haft, the Axe Mortalis became the ritual weapon of the Blood Angels Chapter Yet for all his success, or perhaps because of it, Dante has grown Master and has reaped countless heretic lives. He has lived far longer than he should, and the burden of centuries grows ever weightier.

Only one Dante also wears the Death Mask of Sanguinius, a grim thing prevents Dante succumbing to ennui. For many generations paralysed or put to flight by its hollow, accusing stare.

When believes otherwise. He has always known that one day the defence Dante screams a battle cry, so too does the helm he wears, of the Emperor would rest in his hands, and he would have to be while its glower of hatred for traitors and heretics becomes ready for that greatest of duties. Blood Angels that perhaps that time has come.



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