Spiderman friend or foe wii game walkthrough
Alternatively, use mega damage and invincibility power ups and attack. Jump as you cross to grab the second DNA Helix. Deal with it in the usual way to open the gate. Remove them from your path, then climb up the rocks to the right.
Take note of the two medium destructible rocks, and head right, dropping down to another beach. Here you will find the Keystone. Head back to the two rocks and climb up, going left and opening the next Keystone door. Crush it with a Hero Strike, mega-damage power-ups, or just some normal attacks, then enter the door to finish the level.
Helicarrier time. Upgrade, swap characters, check your rewards, then move to Tangaroa Island mission two, the Sea Caves. Smash them together for explosive results, then climb the cliff face to press a button, bringing up a platform you should cross.
A battle with medium and large PHANTOMs takes place, and once destroyed, a button raises from the floor, which you should push to make the next platform rise. Carry on round the cliff face, then climb upwards.
Enter the sea caves. Run past the medium waterfall and stand on the two switches to open the door leading to the next DNA Helix. Obviously, smash them, and continue through the next door.
Jump immediately to dodge the Scorpion's laser tail blasts, and leap to either large platform. From here, climb the ledges to the platform on which the Scorpion stands. Dodge his spinning tail attack by leaping, then close in for the beat down. You should be able to deal decent damage whilst he is dizzy from his spin.
As a side note, falling in the lava will hurt, but not kill you, as long as you jump quickly out of it. Scorpion will leap away to one of the large platforms and fire his laser at you. Move away, then close in as he performs his spin attack again. Follow him back up to the centre platform and attack once more. You should have removed about a third of his health so far, triggering a cutscene in which Scorpy complains about how unfair life is, blah blah blah. Now one of the ledges will drop, allowing access to the centre platform on one side only.
Get to the Scorpion, dodging his lasers and ground pound attack whilst attacking him yourself. As you pursue him, the ledges to the centre may rise and fall, so choose the correct side before mounting your attack. After two thirds of his health are depleted, the Scorpion will say that this "wasn't supposed to happen. His tail lasers and ground pound attacks come thick and fast now, so be careful as you follow him around the area. Keep up a barrage of punches and kicks and the Scorpion should soon fall.
His amulet removed and destroyed, the Scorpion realises that he's not in New York anymore. Now he's angry! Back on the helicarrier again, upgrade the Scorpion or your other sidekicks, buy new web powers, check out rewards from your DNA collections, swap out sidekicks in favour of your new companion if you wish, then return to Tangaroa Island in search of Iron Fist on the Cliffs. Continue left and stand on the next button to cross another bridge.
Move across it and the scene will switch to a cliff face. To the left of this door is a block of some kind which can be smashed to reveal the next DNA Helix. Now go through the door, around the path and leap up the ledge to find two buttons to stand on. Return to the buttons and head upwards. Move left, ignoring the door in the background and leap the gap to find another DNA Helix just next to a medium waterfall.
Destroy them, then jump across the bridge to the left platform for the final DNA Helix. The rightmost platform yields two buttons and a room full of objects which can be smashed, then head out of the cave through the upwards door. Spidey insults, and then saves him, adding Iron Fist to your team and ending the level. Back on the helicarrier do the usual, upgrade yourself and your sidekicks, check your rewards, select Iron Fist as your sidekick if you wish and then use the Tangaroa Island unit to select the final mission, the Ancient Ruin.
Carry on left, standing on the button to extend the next bridge and crossing a further rope bridge to meet these two, whom you should "greet" with your fists flailing. Now continue right. Return to the broken steps and head left, down a medium cliff face to find two buttons.
Press them to raise a bridge which you can cross to find the first DNA Helix. Move across the bridge. A platform raises when they are dispatched, so cross and press the lone button to raise a platform.
Use this to reach the higher ledge and the other DNA Helix. Now drop down and cross the bridge. Dispatch them, and the next door will open, granting access to the lair of the next boss: The Rhino! A quick matrix dodge saves him from the Rhino's horn, and after a quick insult, battle ensues.
Rhino begins by beating the floor, causing rocks to fall from the ceiling. Web line one, and throw it at Rhino to knock him off guard. Rhino will now walk towards you and charge when he gets close. Stand in front of one of the electrified pillars and leap out of the way to cause the Rhino to electrocute himself.
He will then return to the centre and cause the rocks to fall again. Sometimes Rhino will sit in the centre of the platform and beat the floor, causing shockwaves to appear. Leap over these, or they will hurt.
As a note, stay away from the bottom edge of the platform because it is easy to be knocked or accidentally jump off. Repeat the rock throwing, pillar charging until Rhino asks you to "hold still so I can bop you".
As if! Rhino will now use circular shockwaves when in the centre, so jump over these and hit him with a combo to knock him down.
He will follow and ram you, so get his head buried in another pillar for further damage. Repeat this, watching out for shockwaves and falling rocks which can be used to your advantage until Rhino says he will "hit you with my head".
How articulate. One third left. Rhino's pattern doesn't change in the last part of the battle, so continue your same attack pattern until the amulet is removed and destroyed.
Spidey thinks he has enough idiotic sidekicks Hi Green Goblin! The duo head back to the helicarrier whilst Rhino wonders what an "Egypt" is Use your hard earned tokens to upgrade this, as well as your sidekicks.
Swap sidekicks if you wish, examine your rewards, and then head over to the Egypt console for your briefing. The crafty computer has convinced the security onboard the helicarrier to arrest Fury so that she can spend some alone time with Spider-Man. If only Mary-Jane could see this! However, a sandstorm has been located, possibly the work of the Sandman.
Spidey heads to Egypt with this in mind, firstly to the Sun-Drenched City. Descend the stairs and press the button to activate a bridge which you should now cross. Defeat this group and continue left by pressing the button and raising the bridge. In the next area you will pass a gate in the background. Return here once you have the Keystone for the Versus arena. Once this group is defeated, head through the gate. Use either the mega-damage and invincibility combo or a large amount of web stun to take this monstrosity down before heading through this gate.
Press the button, extend the bridge and grab the DNA Helix as you walk across. Smash the crates in the centre of the archway and then descend the stairs at the bottom of the screen to face large and medium PHANTOMs in a group.
Now walk through the next gate and down some stairs into a medium town like area. Use the usual strategies to deal with it, such as Hero Strike, then head through the gate. Deal with them, then press the two buttons in the background to allow access to a DNA Helix. Head into the archway on top of this ledge to find the Keystone as well. Return to the Keystone area all the way back at the beginning of the area and defeat the enemies here for a new Versus arena, then return to the final area and enter the gate to end this level and leave the city behind.
On the helicarrier, do your business, spend your tokens, reap the rewards of your DNA collecting and swap sidekicks if you wish. Then use the Egypt terminal to select the second mission, The Oasis. As you pass through the gate, stand on the two buttons to open a crypt containing a DNA Helix.
Cross the next bridge and defeat the large and small PHANTOMs before continuing across another bridge after pressing the button to activate it.
In the next area, leap up a ledge and cross a bridge. Carry on right, press the button and cross the bridge. Those Egyptians liked their bridges eh? You should see a button next to a door on the left, but ignore this and head right instead to find the Keystone area. Lob the smalls at the big guy, then stand on the button to let down another bridge. Only a few more bridges to go, don't worry. The next bridge activates itself, so run across to meet the Lizard. Spidey and the Lizard depart this bridge filled level together.
Back on the helicarrier again, upgrade Mr Lizard if you so wish, swap him into your team, check out the rewards you've unlocked and then return to Egypt via the Egypt terminal for a bridgeless level inside the Unearthed Catacombs. When dispatched, stand on the two buttons to open the doors to a DNA Helix. Leave this room and go through the corridor on the right. At the end of the next corridor, the way is blocked by a huge PHANTOM who should be removed any way possible before moving on to the next room.
Carry on to the left and you will see a large door with two eye symbols on either side. Punch these to open the door and collect the Keystone. Swing into the fray in the large room for a skirmish with small and large PHANTOMs, then enter the next room, which is devoid of enemies.
Now go down the passageway to another room containing another door with eye panels inset either side of it. Punch these as you did for the previous door and enter for another DNA Helix. Down the passage to the right of this door is a wide room with no enemies. Follow the passageway down some stairs and across a Returning to Fury's base of operations triumphant, upgrade your characters and check out your newest array of rewards.
When you are ready, return to Egypt to do battle with the Sandman in the Excavation Site! Unless you use some power-ups of course. Invincibility, mega-damage, or even a Hero Strike are all viable options to get rid of these two, or just stick it out with melee attacks.
The gate opens when they both fall. Open the door in the background with the two buttons and collect the other DNA Helix. Now follow the ramp down and leave through the door. Head left in this next area and open the door with the button. The two buttons in the back here open a chamber with boxes if you require more tokens.
Drop down and cross these platforms to trigger a cutscene, and prepare to fight the Sandman! However, only the Sandman is present, so Spidey begins a fresh battle.
Sandman will send sand shockwaves along the floor at you, so leap over them and attack close up. Don't bother with the scaffolding, because he will knock you off with huge fists. The Sandman will jump away, and as you run towards him large spikes will erupt from the floor, so keep on the move as you close the distance.
Punch him again when you get close enough and he will resume his position in the centre of the arena. Fists will now fly at you, so dodge to the sides or jump over them to get at the Sandman.
This pattern will repeat until you deal damage equal to one third of the maximum. Sandman will inform you that your last hit hurt.
Well duh His attack pattern remains the same, but is now more furious, with larger shockwaves more frequently, more spikes erupting, and a greater number of fists zooming toward you. Dealing damage remains the same: dodge the sand, hit the Sandman. Two thirds of the way through and Sandman tells you that he's going to fix you with a good beating. Scary man he is. Again, more furious attacks on his side but just more dodging required from you.
The hardest part comes when the sand fists zoom at you, because the sheer number of them is overwhelming. For a quick fix, climb the scaffolding and leap over them to get at Sandy.
The amulet destroyed, Spidey practices his "I saved your life, help me" speech. Egypt is complete! Then move to the new terminal and watch the Transylvania briefing.
Spidey decides to attempt this mission, despite insurmountable odds, after the computer wishes him the very best of luck. His first stop: The Oldworld Village. Deal with them in the same way you used to, then press the button to extend the bridge, and enter the village properly.
Defeat them using web shoot or melee attacks, then carry on through the door. Large PHANTOMs appear, and once they are defeated jump down from where the poison green barrel is located to collect the Keystone before going through the door.
Stand on the button in this area to extend a platform to the Keystone area door. On the left of the next door is a DNA Helix, hidden behind a crate. Collect it and head through the door. No matter, defeat them all anyway. In a fissure in the bottom right lies the next DNA Helix, then continue through the door. Extend the bridge as per usual, then cross to climb a cliff face. Now move through the door at the top of the cliff.
Cross the wooden bridge and climb the stairs. This one too has a light core which you can throw things and web attacks at, but he can use it to summon a light spirit to chase you. Use web shot for maximum effect, or explosive barrels lying around. You can also use web lines to grab the light spirit and throw it back at its summoner.
However you deal with this foe, continue through to the final courtyard. Head towards it through the gate to end this level. On the helicarrier once more, upgrade yourself and your sidekicks, change sidekick if you wish and examine your DNA rewards.
Then, use the Transylvania terminal to head to The Manor House. Back in the foyer, climb the stairs and enter the door. A double button in this next room reveals the Keystone floating on the bed. When these are dispatched, more teleport in, so deal with them all and leave this room via the door at the top.
This next room with the fireplace has nothing in it, so head into the door above and smash the group of medium PHANTOMs on the dining table. Leave through the north door. On the next set of stairs, head right halfway up to find the Keystone area.
Another empty room with a fire place awaits, so run through into the next room. Press the double buttons, grab the DNA Helix and then leave through the top door. Defeat the larges first if possible, then deal with the larger one, or just use a Hero Strike for quickness.
Head through the next door. Leap up there and enter, run down the corridor and enter the next room to meet Blade. He appears to be hunting Venom! Spidey decides to help Blade find Venom and Blade joins the team.
Return to the helicarrier and upgrade Blade, swap him into your party if you so wish and check out your DNA rewards.
When you're finished, use the terminal for Transylvania to progress to the Graveyard Path. Wishful thinking Demolish them and move through the newly opened gate. Cross this, obviously. Go inside the gap at the top of the screen to enter a mauseloem containing the Keystone for this area. Now enter the gate you opened.
Up the ledge and straight in front of you is the Keystone area for this level. The crypt to the left of this door contains another DNA Helix, so smash it in order to collect it. Head right and cross the bridge once you have activated it.
Then enter the gate. Open two gates with their respective buttons and run forwards. Take the right turn before the fountain area to collect another DNA Helix from the crypt on the right after activating another bridge. Now head to the fountain area and watch the cutscene showing the creepy church Spidey didn't want to exist.
A cheap tactic is to stand on the fountain and fire projectiles at each one in turn, or to use a Hero Strike to eliminate them both at once. When they are defeated, run up the stairs towards the church to finish this level. On the helicarrier again, do as you please. Swap and upgrade sidekicks, check your DNA rewards and then return to Transylvania one last time for a showdown with Venom at the Ancient Church.
Once defeated, step on the double buttons to the left of the main lectern to open a room containing the first of two DNA Helixes. The door on the left here can be activated by pressing the two buttons, but only contains crates to smash. Continue to the right, along the carpet and up the stairs, through another door. Here, stand on the two buttons and enter the room to collect the other DNA Helix for this level, as well as some boxes to smash. Defeat them, carry on right up some more stairs and through the next door out onto the balcony to face the symbiote menace Venom!
Spidey wishes he could fight someone other than Venom, then comments on the amount of teeth our ooze covered friend has. The battle begins in earnest once Venom assures him that they are "all the better to eat you with! Fury points this out to you, and this is your first priority. Symbiotes are weak to loud sounds, so hit the bell to remove the goo as soon as possible. Whilst you try to do this, Venom will use his claws and a wide range spike attack to stop you.
Don't bother attacking him, focus on the bell and once the goo is removed, punch it again to ring it. Venom will exclaim that he "will not be beaten by you! Follow him through the door. Two bells are covered in gunk in this room, so remove it as soon as possible. Venom will now use a long range grab attack to pull you away from the bells, so ignore him as best you can. A three hit combo will knock him down for a second, but its really not worth it.
Uncover both bells then make sure they are both ringing to force Venom to retreat again, cursing you on the way.
Follow him across a bridge to the bell tower. Idiot or what? Same tactics here, only three bells to ring. Ignore Venom, hit the bells and remove the gunk. If you uncover a bell, ring it to stall Venom for a second whilst you uncover another. Get all three bells to ring at once and Venom is down for the count.
Spidey smashes Venom's mind control amulet, then turns to leave. Fury wonders why he decides not to bring Venom, but once Venom reveals that the mastermind behind this entire scheme is a "bubblehead", Fury says that Venom is in. With a promise to eat Spider-Man once he finishes with "bubblehead", Venom and Spidey return to the helicarrier. Check your DNA rewards, examine your Versus areas if you want to, then walk over to the last terminal for the Nepal briefing.
It appears that communications traffic out of Nepal is ablaze with signals. On top of this, S. Spidey is not deterred, because he can see that the end is in sight. He resolves to collect the last meteor shard, find and defeat the mastermind behind all of this mess, and come home in time for dinner.
With a final good luck from the computer, he heads to Nepal for his first mission, located in the Lower Village. Medium PHANTOMs similar to those in the opening cutscene attack, so deal with them before moving to the left and activating the bridge button.
Activate the bridge, collect the Keystone from under the tree and double back to the Keystone area. Head downwards from the gate you are supposed to be entering to find the first DNA Helix. Enter the gate now.
Press both buttons, enter the room and take the DNA Helix here. Now drop back down and leave through the door in the mountainside. Pass through the gate and run left across two wooden bridges to fight one very huge PHANTOM equipped with a large tentacle and a shield. Attack it from afar with projectiles, or use mega-damage and invincibility power-ups to remove it from your path.
Carry on through another gate and climb a few ledges. If you defeat them and head into this medium door, the final DNA Helix can be collected from across a gap. Activate a bridge, run across and Spidey realises the only way to progress is to travel through the mountain itself.
On the helicarrier once again, upgrade sidekicks, swap them around and examine your newly reaped rewards before heading back to Nepal for a wander through the Dark Caverns. When they are defeated, the next door will open, expelling some bats.
On the left of this door, at the bottom of the steps lies the Keystone for the level. Grab it and enter.
The next room houses some medium PHANTOMs at the top of a ridge, and the room beyond has a golden statue which serves as the entrance to the Keystone area.
A DNA Helix can be discovered at the exit to this room too. Exit this room, and on the ledge to the right on the other side of the door is the second DNA Helix. Jump the gap and run towards the steps to trigger the next cutscene. Mysterio steals two of the three meteor shards which Spidey has collected, and uses them to power up his PHANTOMs to the point that Spidey cannot damage them without hurting himself. Against Fury's better judgement, Spidey releases the symbiote from the final meteor shard and bonds with it to form Black Suited Spider-Man.
The mission ends soon after. On the helicarrier, do the normal sidekick swapping and upgrading, check out your DNA rewards and then hurry back to the Upper Village of Nepal to track down Mysterio before the Symbiote consumes Spider-Man.
Equipped with his new symbiote suit, Spidey and friend chase Mysterio through the village to put a stop to his plans once and for all. Head left up the stairs and cross the bridge.
A gate at the top of a waterfall opens, so head left and climb the cliff face to reach the roof. Cross the waterfall and search the right roof for the Keystone. Now enter the waterfall. Enter the gate which opens and climb the stairs to find the Keystone area on the left hand side.
Go back to the stairs before the generator and leap across the ledges to find the first DNA Helix of the level, then return to the generator wreckage and enter the gate there. Carry on, over a bridge only to have a gate bar your way. Press the bridge button they were protecting and cross over. Run up the street and up a set of stairs before climbing the ledges and taking another two flights of stairs up to the left. Spidey spies the temple Mysterio is hiding in, the end is in sight!
As you run up the stairs ahead, veer left to collect another DNA Helix. Once they are all defeated run through the doors into the Temple courtyard to end this penultimate mission.
On the helicarrier, do as you wish to prepare for the final battle. Swap and upgrade sidekicks, check your rewards and buy any supplies you think you will need. Now head to the Nepal terminal and select the final mission, the Temple. Its time to end this! Mysterio is hiding inside the Temple, so you must find and defeat him to stop his plot once and for all. To deal with them easily, use power-ups or the Hero Strike to eliminate them both in one go.
Once they are defeated you come to an entrance of a Sphinx. Spidey also notices Lizard investigating some markings on the wall. He is on the team. This time though they don't throw explosives, instead they have a constant stream of damaging breath. Defeat them to open a door to progress in the level. The other door in the room is opened by standing on the floor buttons. Inside is a DNA Helix. Use invincibility to take him out and exit through the newly opened door.
Again stay on the move and attack with the web line. The gate that opened leads to a ramp and another fight. Before moving forward go back up the ramp and notice that there appears to be a door to another room. In order to open the path punch or web shoot each of the two blocks with an eye. The room contains the Keystone for the level. Jump below and enter the next room to find a small battle and the keystone door at the bottom of the ramp.
Clear the room to acquire a new versus arena then continue progress through the level. At the bottom of the next ramp is another one of the doors with the two eye carvings that can be hit to allow passage. The room contains a DNA Helix.
Move deeper into the catacombs to find a small foot bridge. Turn on an invincibility power up to make quick work of the enemy and follow the ramp to a final DNA Helix.
Clear the next room of all four large enemies to complete the level. Defeat them to raise a platform to connect the bridge ahead. At the other end of the raised platform is a door with two buttons in the wall that can be attacked to allow entry.
The first DNA Helix is inside. They each have a staff for melee attacks, will create a shockwave with their stomp, and attack with a steady stream of breath.
The easy way to take them out is to use invincibility and attack power ups to take out one of the two enemies. Now use the explosive containers on the second with a combination of web shot attacks. Its even easier if you have a team attack power up to use. Take them out to unlock the door below. Before entering though stand on the buttons at the back of the screen to get the second DNA Helix. Use the button just ahead to release a door to access a wooden scaffold where several enemies will be ready to attack.
Take them out to raise a couple of platforms. Before traversing the platforms investigate the two floor buttons at the rear of the screen for some tokens. These platforms lead to Sandman. Sandman has some interesting attacks. At first he will stand at the back center and summon waves of sand by moving his arms up. Jump the waves and move closer to his position. As you approach he will then hunch down close to the ground and bring forth large sand fists that will push you away from him.
If you make it to his postion unleash a melee combo. This will cause him to move to the front of the area. While there he will call forth sand spikes from below. Just jump to where he is and combo some more. Those are his attacks: a sand wave, sand fists, and sand spikes. There is no throwing invovled all it takes for victory is avoiding Sandman's attacks and hitting some combos.
Sandman joins the team. Create the bridge by stepping on the button at its base. Another fight and another open door. When they are taken out move by the well and run towards the screen. On a small ledge below you will find the Keystone for the level. Enter the next area but don't take the bridge at first. Instead move to the back of the area and find a separate floor button that releases a platform providing access to the keystone door.
Exit when the enemies are defeated and the arena is unlocked. Now cross the bridge. Once they are defeated their big brothers appear and want their heads bashed in too.
Move up to the door that was shown and get the DNA Helix behind the crate to the left. There is a DNA Helix before you exit as well. Use the bridge to gain access to some stair like rock formations. As you are climbing the stair rocks look to the right of the screen to find a door that will be opened by standing on the floor buttons. Defeat the enemies at the top to enter the next door. Turn on some invicibility for a supreme butt kicking.
Spider-Man mentions his Spidey Sense is tingling and I can see why. There are several throwable objects on the path to the fight. Use them to your advantage as well as the cart with the explosives in the far corner. Continue to move and attack and the battle will end in victory. Afterwards, Spidey is excited about investigating the creepy house. There is a transporter that needs destroyed before entering the house.
The subsequent hall has a door to the right that can be opened to obtain the Keystone. The dining room is the site of the next fight. After the room is cleared proceed up the stairs. Approximately half way up look to the right to find a hidden hall leading to the keystone room.
Return to the stairs and continue up. The next battle room has you surrounded. In the room with the helix you may have found a team combo power up that would come in handy here. Exit through the door to the outside. Cross the balcony and fight of the enemies to open a door above for reentry into the house. At the end of the hall a cut scene has the Daywalker Blade joining the team. Descend the rocky steps to fight a series of large enemies.
Their defeat creates a button on the broken bridge. Crossing the bridge leads to a transporter to destroy. Upon its destruction use the gate in the back. Take the walk way ahead defeating the few enemies encountered. When you cross the bridge look to the left and enter the room in the back for a Keystone.
There is a DNA Helix at the top. Exit through the newly opened gate. Take out all the normal sized enemies in the area with the pool of water.
Through this next gate sits the keystone door. Defeat the enemies inside to unlock another arena. Exit the keystone room, destroy the stone block next to the door for a DNA helix. Now move to the right of the screen and cross the bridge and battle the large PHANTOMS for the right to move through the gate at the top of the summit.
The other side of the gate has another battle that when won unlocks the ability to step on a block and open the next door. Proceed to the next ground button and open the gate. There will be a bridge to the immediate right.
Activate it by standing on the button. At the other end there are two large stone monuments the one on the right has a DNA Helix. Now move back across the bridge to the fountain ahead. Spidey was right there is a creepy church. After winning in the second room, take the stairs up and look to the left. The door can be opened using the buttons on the floor to acquire the first DNA Helix of the level.
The next set of steps leads up to another fight and a side door that is unlocked with floor buttons. This side door only has tokens inside. Get them if you like but proceed deeper into the church either way. The following hall has a two floor buttons that when depressed lead to a DNA Helix on the balcony.
The next area has a battle that will open a door at the end of a second spiral staircase. Step outside to encounter, as if you didn't already know, Venom.
Venom will encase the giant bell with symbiote webbing. Attack the bell to break it free from the webbing then hit it again to make it ring. Venom will run inside saying he will not be defeated by Spider-Man.
Chase him into the next room and break both of the bells free. Occassionally, Venom may pull you near with a tendril attack or may spit a green mist. Just focus on the bells and once both are ringing he will run again.
This final room has three bells that when rung simultaneously will finish off the symbiote. Spider-Man reluctantly has Venom join the team. When victory is obtained step on the blue button to proceed. Defeat them and enter the community. Once they are appropriately introduced to you and your teammate move across the bridge and acquire the Keystone. Go back across the bridge and enter the keystone room to get another arena.
Cross the bridge one more time and move down the stairs ahead after moving to the left side to obtain a DNA Helix at the cliff's edge. The next area sees two gates close as Spidey comes under attack. Defeat the enemies to open the gates. Continue to fight forward to find a transporter that has to be destroyed.
Defeat them and the door is open. Instead of entering though jump up a level to find a secret room with a DNA helix. Defeat him as before invinibility power up and continue. The next area has a small door close suddenly.
You should have seen a DNA Helix behind the door. Ahead is the end of the level. Defeating the enemies opens the door. Before entering look to the left to nab a Keystone. There will be a gold statue that serves as the keystone room.
There is also a DNA Helix near the exit of this area. The last DNA Helix is located at the beginning of the last room just beside the door. At the end of the level we find that Mysterio is behind this mess and Spider-Man decides to stop at nothing to put an end to the villain's master plan. Continue across the bridge for the first battle then activate the bridge by standing on the ground button at the edge of the cliff. Across the bridge Spidey will engage in another battle.
Once the fight is over the camera pans up to the opened gate revealing the Keystone as well. Use the ledge to the left of last building to gain access to the roof. Once on the roof web swing over to the keystone and then into the cavern. At the top is the keystone room. Unlock the new arena then continue forward. The next encounter is with a transporter. Destroy it then investigate the edge of the cliff for a DNA Helix. Just around the bend is a very visible DNA Helix.
Move up the wooden ramp. Continue fighting until you hear Spidey discuss Mysterio's hiding place being the temple. The camera will pan up and show you the last DNA Helix in the level.
At the end you will face another progression of enemies based on size normal to large to giant. Once they are disposed of enter the temple. Defeat enemies until you reach a large room with a square pattern design on the floor. In the hall just before this room there is a side room that contains the first DNA Helix.
Use the blue floor button to reveal a set of stairs. At the top of the stairs is a room with a diamond design on the floor. To the right is a small room with a DNA Helix. Use the blue floor button to continue the mission. Up these stairs and to the left is another small room with a DNA Helix.
The final battle is against Mysterio. Mysterio will be hovering high in the distance on the balcony. Lasers will shoot from the statues at Spidey's level. Move to the left side of the room and jump as the laser moves by. You should be able to avoid most of the attacks. The lasers will stop and Mysterio will throw boxes at you. Some of the boxes will land harmlessly. Pick these boxes up and hurl them at Mysterio. Hit him 3 times and he comes to the ground. Here he will perform an attack.
Either a laser beam attack, a shockwave, or a pink portal attack that knocks Spider-Man into the air. When three attacks are performed he will stand still momentarilly.
While he is still move to him and combo. The pattern pretty much stays the same throughout. The changes occur with more variety in Mysterio's attack pattern while on the ground and extra projectiles from the statue. All in all though he shouldn't give you too much trouble. Spider-Man will complain about the heat near a console. Activation of the console activates a platform that allows you to obtain the helix 2. In the area after finding the first helix, after defeating the enemies a bridge will extend.
The helix is on the bridge and really can't be missed 3. There will be two consoles that when stood in front of will raise a platform through the missing square in the floor. Jump on the platform for the helix 4. At the point he says this two doors will open revealing the helix ahead.
In the center of the first room. Destroy the metal crate to the left of the door in the next room with a fight after obtaining helix 1. High in the center of the next room after acquiring helix 2, its the room immediately before fighting Doc Ock. After the first battle jump to the adjacent roof top and move up the ramp at the bottom of the screen. Now jump to the top of the high rise portion of the current rooftop. Destroy the transmitter and move to the next area.
Watch the background for a large balloon of a blue creature and a yellow guy in a top hat. There is a satellite dish on the roof when the balloon with the hat is in the center of the screen. Now move toward the screen to reveal the final helix.
The Helix is in the center of the platform 2. Defeat the enemies after the above helix and move into the next room. There is a walkway that has large windows on the side. As Spidey proceeds the window stop and there is a room to the left. Move toward the boxes there and the helix is hidden around the corner. It is the area that is immediately before the boss fight. Defeat the first group of enemies and move through the opening in the rock wall ahead.
In the distance to the left you should see a helix in the open. Eradicate the enemies that cause a stone platform to raise and cross the bridge. To the right is a grassy set of rocks. Jump on the rocks to get the helix. Cross the two initial bridges that require a button to be stood on and climb the step like rocks to get this helix.
The camera allows you to see this one in the beginning as it pans to the door that is your goal. After the fight the next area has a door with two floor buttons in front of it. At the site of the first group of enemies there will be two ground buttons in the background.
Defeat the enemies then step on the buttons to raise a bridge to the helix 2. Fight your way to the door that was shown at the beginning of the level. Enter it and defeat the enemies in front of the next stone door. The helix is to the left of the door on the dock above the water. Move up to the ledge after the Keystone door. Now instead of heading towards the next set of enemies stay on the edge of the ledge and go left to find the passage to the helix.
Move down the first flight of stairs to a grassy area. Turn and go to by the stairs and drop below. There will be two depressable buttons that leads to a helix. In the portion of the area after getting helix 1, Spidey will face a few enemies that when defeated shows the raising of one bridge and the lowering of a distant one. Cross the raised one and look to the left. There will be a button on the ground that raises a platform. Take out the enemies in the first battle and use the button to raise a bridge.
Next to the closed gate is box that hides a helix. There will be a battle on a long strech of walk way. After the battle ends Spider-Man will cause a bridge to raise with a button.
The helix is on the bridge and can not really be missed. After the fight move to the back left corner of the area. Open the first gate and move through it. Look to the left and use the buttons to open the door. The helix is inside. Once you have passed the Keystone door there will be an easy to see room with two buttons in front of it.
The last helix is inside the room. Step on the two stones in the first room after defeating the enemies to reveal a secret room with a helix. After passing through the room with the Keystone door, there will be two blocks in the wall with an eye design located on either side of a door.
Punch or web shoot these blocks to obtain a helix 3. Towards the end of the level you will see a helix at the end of a hall. Defeat him to proceed to the room with the helix. Take out the first few enemies to raise a platform. Cross the platform then strike the two blocks with eye designs. The helix is at the top of the ramp. Behind a crate next to a large door after passing the Keystone door room. In a small crack in the ground after exiting the area with the Keystone door.
The first side room inside the house. Its opened by two floor buttons. There is a ledge to the left of the gate that leads to a higher level and a helix behind a fallen rock column. A helix is position behind the large stone block to the left of the Keystone door.
Lift or destroy the block to get the helix. When you see a fountain in the distance Spidey is nearing the end of the level. On the path to the fountain there is a set of stairs on the right. Move up the stairs and cross the bridge. Destroy or lift the block for the helix. In the long room with the red carpet on the stairs there will be a door to the left of the large cicular window. Once the enemies are gone two buttons emerge from the ground. Standing on the buttons opens the door to a helix.
The hall after the first spiral staircase contains two floor buttons. Stand on these buttons to access the balcony and a helix. Pass over the bridge after the Keystone door and move by the home on the other side.
Instead of staying on the dirt path move toward the bottom of screen to find a grassy ledge with a helix. When Spider-Man wins a small wooden door opens. Instead of entering that door use the ledges nearby to climb up and find another wooden door with two buttons on the ground.
Step on the buttons to open the door and find a helix. On the other side of the gate you will see a small wooden door close. Inside the door was the helix. To the left of the exit in the room with the Keystone door. As you exit a door near the end you will see the helix on the other side. Its in the room where the cut scene at the end of the level takes place.
Near the end of the level Spidey will say "That looks like the Temple up there. I bet thats where Mysterio is hiding, lets keep going". The camera will pan up and you can see the helix to the left in front of a home. After the first battle inside the temple, move through one of the doors and into the hall. When you reach the diamond pattern on the floor move to the right to find a secret room and a helix.
The large room with the diamond design on the floor also has a side room on the right that houses a helix. The last helix is in a secret room on the left side of the room where there is a diamond pattern on the floor in between two sets of stairs. It is the final area before entering the boss battle. When he says this two doors open and a helix can be seen floating in mid air between the doors.
The keystone is at the bottom of the ramps that leads Spider-Man through the doors. Defeat the enemies and instead of jumping to the top of the rocks move to the right and fing some beach hidden by the cliff side.
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